These quests are only playable after Dead Money is installed. Goodsprings, Novac, Boulder City, New Vegas Strip ![]() NCR fame or 5 scrap metal, conductor, sensor moduleīig Book of Science and Sunset Sarsaparilla star bottle cap Tri-beam laser rifle, Brotherhood of Steel fame Old Vaquero or Full Maintenance perk for Raul Novac, Camp McCarran or Camp Forlorn Hope, Nellis Air Force Base ![]() Overseer's computer password, Vault 3 maintenance keyĢ50 caps and good or bad Karma/NCR infamy Nellis artillery timing details and various amounts of caps New Vegas (and Sierra Madre with Dead Money add-on) casinosĬaps, suites, banned from gambling at the casinosĬaesar's Legion fame and various supplies Positive Karma, 50 bottle caps or negative Karma, 60 XP Vance's lucky hat (optional), Vikki's bonnet (optional), Vance's 9mm submachine gun These are quests that can be completed for certain rewards, but do not appear in the Pip-Boy. However, alternative quest arcs can still be failed at earlier stages due to infamy and related actions.įor more information on the scenarios surrounding the game's end quests, see this article. Once a faction is sided with it can still be possible to change to another faction's quest arc, only if there has not been enough infamy accrued to fail those alternative questlinesĬompleting parts of certain quests for a faction will immediately cause other factions' questlines to fail without exception. The point at which the other factions' quests are failed varies depends on player actions and quests already completed. As the main quest arc for a single faction is followed, the quests for the other factions (with the exception of Independent/Yes Man quests) will fail as infamy is gained for siding against them when progressing through the quests for whichever faction was sided with. Main quest arcsįor these quests one faction must be chosen to be loyal to. However, the path directly north from Goodsprings to New Vegas is highly dangerous. Basher - Take the Path of the Brigand on your first day in Volksville. You'll have to kill the two guards in front of the barracks as well as unlock the door with a Lockpick or magic. ![]() An Arrow through your heart - Rescue Voleris and her soldiers from the locked barracks in Tyr during the third act. Note: the entire story-line of They Went That-a-Way can be skipped by heading straight to The Tops in New Vegas to complete the quest. Act III - Complete Quest for Infamy, in essence.
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